The Vertex Displacement Mixer allows you to mix multiple Vertex Displacement nodes. In figure 1. triplanar mapping is used to apply multiple displacement maps to surfaces. A terrain displacement map is used for the Y+/- areas of the meshes and then the ear vector displacement for the X+/-, Z+/- directions.



Vertex Displacment Mixer



Figure 1: Vertex Displacement Mixer examples

 

Vertex Displacement Mixer Parameters

Add Input - Add a new Displacement input to the end of the node.

Remove Input - Removes the last Displacement input.

Displacement 1 - Connects a Vertex Displacement node.

Blend Weight 1 - Controls the mix amount of the connected Vertex Displacement node.