Vertex Displacement Mixer
The Vertex Displacement Mixer allows you to mix multiple Vertex Displacement nodes. In figure 1. triplanar mapping is used to apply multiple displacement maps to surfaces. A terrain displacement map is used for the Y+/- areas of the meshes and then the ear vector displacement for the X+/-, Z+/- directions.
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Vertex Displacment Mixer
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Figure 1: Vertex Displacement Mixer examples
Vertex Displacement Mixer Parameters
Add Input - Add a new Displacement input to the end of the node.
Remove Input - Removes the last Displacement input.
Displacement 1 - Connects a Vertex Displacement node.
Blend Weight 1 - Controls the mix amount of the connected Vertex Displacement node.

