The Turbulence texture generates a Procedural noise texture that has a different quality than the Noise texture.



Turbulence



Figure 1: The Turbulence node and it's associated parameters

 

Turbulence Texture Parameters

Power - Controls overall texture brightness.

Offset - Shifts the Turbulence pattern in 3D space.

Octaves - Sets the noise detail's scale.

Omega - Controls fractal pattern detail.

UVW Transform - Positions, scales, and rotates the surface texture.

Projection - Determines how the texture projects onto the surface.

Coordinate Space - Determines the coordinate space for the texture map. 

Use Rest Attribute - Prevents texture sliding, swimming, or distortion on animated and deforming meshes by locking coordinates to an base frame.

Use Turbulence - Toggles the turbulent noise calculation, which multiplies against procedural noise.

Invert - Inverts the Noise texture values.

Gamma - Adjusts the Noise texture's luminance values.