Turbulence
The Turbulence texture generates a Procedural noise texture that has a different quality than the Noise texture.
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Turbulence
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Figure 1: The Turbulence node and it's associated parameters
Turbulence Texture Parameters
Power - Controls overall texture brightness.
Offset - Shifts the Turbulence pattern in 3D space.
Octaves - Sets the noise detail's scale.
Omega - Controls fractal pattern detail.
UVW Transform - Positions, scales, and rotates the surface texture.
Projection - Determines how the texture projects onto the surface.
Coordinate Space - Determines the coordinate space for the texture map.
Use Rest Attribute - Prevents texture sliding, swimming, or distortion on animated and deforming meshes by locking coordinates to an base frame.
Use Turbulence - Toggles the turbulent noise calculation, which multiplies against procedural noise.
Invert - Inverts the Noise texture values.
Gamma - Adjusts the Noise texture's luminance values.

