The Tripper procedural texture produces a colorful mosaic pattern using three color parameters (figure 1).



Tripper



Figure 1: The Tripper node and it's associated parameters

 

Tripper Parameters

Primary Color - Specifies the primary color for the pattern.

Secondary Color - Specifies the secondary color for the pattern.

Tertiary Color - Specifies the tertiary color for the pattern.

Time - Provides control over animating the texture effect.

UVW Transform - Positions, scales, and rotates the surface texture.

Projection - Sets how the texture projects onto the surface. The projection default is the Mesh UV projection type which has a UV Set parameter to determine which UV set to use for projection. If other projection types are selected, additional parameters could include:

  • Coordinate Space - Determines the coordinate space for the texture map. 
  • Use Rest Attribute - Prevents texture sliding, swimming, or distortion on animated and deforming meshes by locking coordinates to an base frame.