Tripper
The Tripper procedural texture produces a colorful mosaic pattern using three color parameters (figure 1).
|
|
Tripper
|
Figure 1: The Tripper node and it's associated parameters
Tripper Parameters
Primary Color - Specifies the primary color for the pattern.
Secondary Color - Specifies the secondary color for the pattern.
Tertiary Color - Specifies the tertiary color for the pattern.
Time - Provides control over animating the texture effect.
UVW Transform - Positions, scales, and rotates the surface texture.
Projection - Sets how the texture projects onto the surface. The projection default is the Mesh UV projection type which has a UV Set parameter to determine which UV set to use for projection. If other projection types are selected, additional parameters could include:
- Coordinate Space - Determines the coordinate space for the texture map.
- Use Rest Attribute - Prevents texture sliding, swimming, or distortion on animated and deforming meshes by locking coordinates to an base frame.

