Volume Cloud
The Volume Cloud procedural texture produces a 3D, volumetric cloud texture. The results can be visualized by changing the Time prarameter (figure 1).
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Volume Cloud
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Figure 1: The Volume Cloud node and it's associated parameters
Volume Cloud Parameters
Time - Provides control over animating the texture effect allowing for visualization of the 3D volume generated by the effect.
Sun Direction - Adjusts the direction of the illumination on the cloud.
UVW Transform - Positions, scales, and rotates the surface texture.
Projection - Sets how the texture projects onto the surface. The projection default is the Mesh UV projection type which has a UV Set parameter to determine which UV set to use for projection. If other projection types are selected, additional parameters could include:
- Coordinate Space - Determines the coordinate space for the texture map.
- Use Rest Attribute - Prevents texture sliding, swimming, or distortion on animated and deforming meshes by locking coordinates to an base frame.

