The Node Inspector
All scene data in OctaneRender® consists of nodes, and each node has attribute. In turn, each attribute holds a value parameter depending on the type of data the attribute requires. These values can be numerical, boolean, modal, or even another node. You manipulate these attributes with the Node Inspector.
The Node Inspector (Figure 1) provides access to nearly every aspect of the render/scene in OctaneRender. Nodes that are selected in the Node Graph Editor window are displayed in the Node Inspector where their values can be adjusted or changed. For example, when using the Material Picker, the selected material will also be displayed in the Node Inspector window.
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node inspector
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Figure 1: A Render Target node's input pin correspond to the attribute list in the Node Inspector.
The Node Inspector also includes quick buttons (Figure 2) that allow the user to quickly jump to the most commonly used nodes (RenderTarget, Camera, Resolution, Environment, Imager, Kernel, and Current Mesh). It also has context menus allowing to copy, paste, and fill empty node pins.
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Node Inspector Buttons
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Figure 2: Quick access buttons in the Node Inspector.
The bottom of the Node Inspector window hosts the OctaneLive and Online status. (Figure 3).
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Status Line
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Figure 3: The Octane Status line.
Renaming Nodes
You can rename individual nodes and node groups through their respective node equivalents in the Node Inspector window (Figure 4).
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Node Inspector
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Figure 4: Node Inspector panel
Quick Material Previews
It is possible to enable quick previews of materials and textures inside the Node Inspector window (Figure 5). These are rendered without interrupting the main render, and OctaneRender updates them when the material or texture changes. A material can be previewed on a sphere or a flat 2D image.
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Previewing Material
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Figure 5: Preview button
To avoid disrupting the current render, turn off the Material Render icon in the Node Graph Editor window (Figure 6).
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Material Render
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Figure 6: Material Render icon











