Smooth Voronoi Contours
The Smooth Voronoi Contours texture node generates a Voronoi pattern that is typically used for fractured shapes, however, this node generates a smoothed version of a Voronoi fracture (figure 1).
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Smooth Voronoi Contours
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Figure 1: The Smooth Voronoi Contours node and it's associated parameters
Smooth Voronoi Contours Parameters
Frequency - Determines the base color underlying the other iridescent colors.
Time - The animation time stamp used to pan the textures across a surface.
Glossy - Adjusts the color swatches to provide a glossy-friendly Voronoi pattern.
UVW Transform - Positions, scales, and rotates the surface texture.
Projection - Sets how the texture projects onto the surface. The projection default is the Mesh UV projection type which has a UV Set parameter to determine which UV set to use for projection. If other projection types are selected, additional parameters could include:
- Coordinate Space - Determines the coordinate space for the texture map.
- Use Rest Attribute - Prevents texture sliding, swimming, or distortion on animated and deforming meshes by locking coordinates to an base frame.

