Snow Effect
The Snow Effect procedural texture produces a blurry snow-like pattern (figure 1).
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Snow Effect
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Figure 1: The Snow Effect node and it's associated parameters
Snow Effect Parameters
Time - Provides control over animating the texture effect.
Radius - Determines the size of the snow flakes.
Flake Count - Specifies the number of snow flakes.
Blizzardness - Determines the direction and shape of the snow flakes.
UVW Transform - Positions, scales, and rotates the surface texture.
Projection - Sets how the texture projects onto the surface. The projection default is the Mesh UV projection type which has a UV Set parameter to determine which UV set to use for projection. If other projection types are selected, additional parameters could include:
- Coordinate Space - Determines the coordinate space for the texture map.
- Use Rest Attribute - Prevents texture sliding, swimming, or distortion on animated and deforming meshes by locking coordinates to an base frame.

