The Sine Wave Fan procedural texture produces an overlapping pattern based on a Sine wave (figure 1).



Sine Wave Fan




Figure 1: The Sine Wave Fan texture applied to a Diffuse material on a plane primitive

 

Sine Wave Fan Parameters

Intensity - Controls the intensity of the effect.

Rayon - Determines the amplitude of the sine waves.

Rotation - Controls the frequency of the sine waves.

Movement - Controls the animation of the sine waves.

Stripes - Determines the number of stripes.

Color - Controls the color of the stripe effect.

UVW Transform - Positions, scales, and rotates the surface texture.

Projection - Sets how the texture projects onto the surface.