Scratches
The Scratches texture map produces a pattern that can be used for adding wear and tear to the surface of an object (figure 1).
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Scratches
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Figure 1: The Scratches node and it's associated parameters
Scratches Parameters
Layer Count - Controls the number of scratch layers.
Curl - Determines the curvature of the scratches.
Rotation - Adjusts the scratch orientation.
Frequency - Controls the horizontal and vertical frequency of the effect.
Steps - Adjusts the stepwise frequency increase from one layer to the next.
Scratch Color - Determines the color of the scratches.
Random Seed - Provides random variations to the pattern of scratches.
UVW Transform - Positions, scales, and rotates the surface texture.
Projection - Sets how the texture projects onto the surface. The projection default is the Mesh UV projection type which has a UV Set parameter to determine which UV set to use for projection. If other projection types are selected, additional parameters could include:
- Coordinate Space - Determines the coordinate space for the texture map.
- Use Rest Attribute - Prevents texture sliding, swimming, or distortion on animated and deforming meshes by locking coordinates to an base frame.

