The Sine Wave, Saw Wave, and Triangle Wave textures can create various banding or striped patterns (figure 1). You can adjust the patterns' position, scale, and rotation in the UVW Transform parameter. The Offset parameter can shift the surface pattern's position.



Sine, Saw, Triangle Wave



Figure 1: A comparison of the Sine, Saw, and Triangle Wave textures

 

Interesting effects can be created by using one of the wave textures as an input for other procedural texture (figure 2).



Sine Wave



Figure 2 : A Sine Wave node controlling the Turbulance texture's Offset