The Rot Fractal procedural texture produces a fractal pattern whose rotational data is easily animated (figure 1).



rot fractal



Figure 1: The Rot Fractal node and it's associated parameters

 

Rot Fractal Parameters

Time - Provides control over animating the texture effect.

Iterations - Determines the number of fractal iterations where larger values will produce a more detailed fractal pattern.

UVW Transform - Positions, scales, and rotates the surface texture.

Projection - Sets how the texture projects onto the surface. The projection default is the Mesh UV projection type which has a UV Set parameter to determine which UV set to use for projection. If other projection types are selected, additional parameters could include:

  • Coordinate Space - Determines the coordinate space for the texture map. 
  • Use Rest Attribute - Prevents texture sliding, swimming, or distortion on animated and deforming meshes by locking coordinates to an base frame.