Rot Fractal
The Rot Fractal procedural texture produces a fractal pattern whose rotational data is easily animated (figure 1).
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rot fractal
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Figure 1: The Rot Fractal node and it's associated parameters
Rot Fractal Parameters
Time - Provides control over animating the texture effect.
Iterations - Determines the number of fractal iterations where larger values will produce a more detailed fractal pattern.
UVW Transform - Positions, scales, and rotates the surface texture.
Projection - Sets how the texture projects onto the surface. The projection default is the Mesh UV projection type which has a UV Set parameter to determine which UV set to use for projection. If other projection types are selected, additional parameters could include:
- Coordinate Space - Determines the coordinate space for the texture map.
- Use Rest Attribute - Prevents texture sliding, swimming, or distortion on animated and deforming meshes by locking coordinates to an base frame.

