The Ridged Fractal node produces a fractal pattern in grayscale format. In Figure 1, the Ridged Fractal node connects to a Diffuse material's Diffuse pin. Note that the UVW transform scale values (S.X, S.Y, S.Z) are lowered a lot for the pattern to emerge on the surface.



Ridged Fractal



Figure 1: The Ridged Fractal node and it's associated parameters

 

Ridged Fractal Parameters

Power - Controls the texture's overall brightness.

Ridge Height - This specifies the height of the elevated parts of the fractal pattern.


Ridge Height



Figure 2: Ridge Height examples


Octaves - Controls the amount of detail in the texture.

Omega - This specifies the difference per interval.


Omega



Figure 3: Omega setting examples

 

Lacunarity - Controls the size of the gaps in the fractal pattern.

UVW Transform - Controls the texture's position, scale, and rotation on the surface.

Projection - Determines how the texture projects onto the surface.

Coordinate Space - Determines the coordinate space for the texture map. 

Use Rest Attribute - Prevents texture sliding, swimming, or distortion on animated and deforming meshes by locking coordinates to an base frame.