Relative Distance
The Relative Distance node converts the distance to the origin from one of the specified reference transformations into a greyscale texture that can be used to drive other node data. In figure 1, the Relative Distance node is used to drive the mix amount for red and blue RGB Color nodes.
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Relative Distance
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Figure 1: The Relative Distance node connected to a Mix Texture node's mix amount
Relative Distance Parameters
Distance Mode - Returns the Euclidean distance between the shaded point and the origin of the specified reference transform.
Reference Transform - Transform defining the coordinate system used to compute the distance metric.
Use Full Transform - If Enabled, the distances will be calculated after applying the full reference transform, including scale and rotation. If Disabled, only the translation is taken into account.
Normalize Results - Takes the result and normalizes the values between 0 and 1.
Normalization Range - Defines the minimum and maximum of the normalization range.

