Pixel Flow
The Pixel Flow procedural texture produces an abstract pixel pattern effect that can be animated (figure 1).
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Pixel Flow
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Figure 1: The Pixel Flow node and it's associated parameters
Pixel Flow Parameters
Time - Provides control over animating the texture effect.
Frequency - Provides adjustments for the horizontal and vertical frequency of the effect.
Density - Controls the density of the pixel pattern.
UVW Transform - Positions, scales, and rotates the surface texture.
Projection - Sets how the texture projects onto the surface. The projection default is the Mesh UV projection type which has a UV Set parameter to determine which UV set to use for projection. If other projection types are selected, additional parameters could include:
- Coordinate Space - Determines the coordinate space for the texture map.
- Use Rest Attribute - Prevents texture sliding, swimming, or distortion on animated and deforming meshes by locking coordinates to an base frame.
