Noise
The Noise texture generates four different types of Procedural noise, and the settings give you the ability to produce a wide variety of noise effects. The four types of noise are:
- Perlin
- Turbulence
- Circular
- Chips
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Noise Types |
Figure 1: A comparison of the four different noise types
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Noise |
Figure 2: Noise texture connected to a Diffuse material's Diffuse channel
Noise Texture Parameters
Power - Determines the power or brightness of the texture.
Noise Type - Select from four different noise generators.
Octaves - Sets the noise detail's scale.
Omega - Controls the fractal pattern detail.
UVW Transform - Positions, scales, and rotates the surface texture.
Projection - Sets how the texture projects onto the surface.
Invert - Inverts the Noise texture values.
Gamma - Adjust the Noise texture's luminance values.
Contrast - Adjusts the Noise detail sharpness.