The Noise texture generates four different types of Procedural noise, and the settings give you the ability to produce a wide variety of noise effects. The four types of noise are:

  • Perlin
  • Turbulence
  • Circular
  • Chips



Noise Types



Figure 1: A comparison of the four different noise types



Noise




Figure 2: Noise texture connected to a Diffuse material's Diffuse channel

 

Noise Texture Parameters

Noise Type - Select from four different noise generators.

Octaves - Sets the noise detail's scale.

Omega - Controls the fractal pattern detail.

UVW Transform - Positions, scales, and rotates the surface texture.

Projection - Sets how the texture projects onto the surface.

Invert - Inverts the Noise texture values.

Gamma - Adjust the Noise texture's luminance values.

Contrast - Adjusts the Noise detail sharpness.