The Digits procedural texture produces digital numbers specified in the Number parameter for the texture node (figure 1).



Digits



Figure 1: The Digits node and it's associated parameters

 

Digits Parameters

Number - Sets the digital value to be displayed.

Digits - Specifies the number of digits to be displayed.

Decimals - Adds decimal places to the displayed digits.

Background - Sets the color behind the digits.

On Color - The primary color for the digits.

Off Color - The color for the disabled component on each digit.

Use Off Color - When active, the Off Color will be displayed.

UV Transform - Positions, scales, and rotates the surface texture.

Projection - Sets how the texture projects onto the surface. The projection default is the Mesh UV projection type which has a UV Set parameter to determine which UV set to use for projection. If other projection types are selected, additional parameters could include:

  • Coordinate Space - Determines the coordinate space for the texture map. 
  • Use Rest Attribute - Prevents texture sliding, swimming, or distortion on animated and deforming meshes by locking coordinates to an base frame.