Fan Spiral
The Fan Spiral procedural texture produces a spiral pattern of gradient shapes (figure 1).
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Fan Spiral
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Figure 1: The Fan Spiral node and it's associated parameters
Fan Spiral Parameters
Time - Animates the fan spiral effect.
Spin - Specifies the amount of spin or rotation for the fan gradients.
Arc Count - Determines the number of fan gradients.
UV Transform - Positions, scales, and rotates the surface texture.
Projection - Sets how the texture projects onto the surface. The projection default is the Mesh UV projection type which has a UV Set parameter to determine which UV set to use for projection. If other projection types are selected, additional parameters could include:
- Coordinate Space - Determines the coordinate space for the texture map.
- Use Rest Attribute - Prevents texture sliding, swimming, or distortion on animated and deforming meshes by locking coordinates to an base frame.

