The Fan Spiral procedural texture produces a spiral pattern of gradient shapes (figure 1).



Fan Spiral



Figure 1: The Fan Spiral node and it's associated parameters

 

Fan Spiral Parameters

Time - Animates the fan spiral effect.

Spin - Specifies the amount of spin or rotation for the fan gradients.

Arc Count - Determines the number of fan gradients.

UV Transform - Positions, scales, and rotates the surface texture.

Projection - Sets how the texture projects onto the surface. The projection default is the Mesh UV projection type which has a UV Set parameter to determine which UV set to use for projection. If other projection types are selected, additional parameters could include:

  • Coordinate Space - Determines the coordinate space for the texture map. 
  • Use Rest Attribute - Prevents texture sliding, swimming, or distortion on animated and deforming meshes by locking coordinates to an base frame.