Daylight Environment
The Daylight Environment system simulates an outdoor lighting setup using real-world parameters. You can access it by right-clicking in the Nodegraph Editor, then navigating to the Environments category, and then clicking on Daylight Environment (figure 1).
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Daylight Environment |
Figure 1: Create a Daylight environment node
Switching to the Daylight environment can be done in the Node Inspector for the current Render Target as well (figure 2):
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Daylight Environment in Node Inspector |
Figure 2: Changing the environment to the Octane Daylight System
Daylight Environment Parameters
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Daylight Environment Parameters |
Figure 3: The Daylight environment parameters in the Node Editor
Longitude/Latitude - Get realistic sun settings for the specified geographic location.
Month/Day/GMT Offset/Local Time - These parameters can accurately place the sun in the sky according to the date/time for the sun at the current longitude/latitude.
Interactive Map - The map can set the scene's geographic location. This lets you adjust the sun's position by dragging the crosshairs around on the map (Figure 3).
Figure 4: An interactive map can set the scene's location relative to the sunlight
Sky Turbidity - Adjusts the sunlight shadow's sharpness. Low values create sharp shadows similar to a sunny day, and higher values diffuse the shadows similar to a cloudy day.
Power - Adjusts the light's strength. This can affect the image's overall contrast and exposure levels.
Sun Intensity - Adjusts the scale factor for the sun and can be used to adjust the relative power of the sun compared to the sky.
North Offset - Adjusts the scene's actual North direction. This is useful for architecture visualization to ensure the sun's direction is accurate to the scene.
Daylight Model - Specifies the daylight model to use as the current environment.
- Octane Daylight - This is the new default daylight model simulates full-spectrum daylight, providing more sky color variation as the sun moves along and bearing shorter rays as the sun moves closer to the normal plane.
- Preetham Daylight - This is the old daylight model that lights a scene with basic spectral radiance as the sun moves over the horizon at a relative distance from the object.
- Nishita Daylight - Implements atmospheric scattering based on the Nishita sky model and displays the color variations, which are optical effects caused by the particles in the atmosphere.
- Hosek Wilkie Daylight - Produces more realistic and detailed results than other implementations specially in hazy conditions and near the horizon.
Note The Nishita sky does not work with sky color and sunset color given that it is a physically-based model. |
Sky Color/Sunset Color - These settings are used by the New daylight model to customize the spectral shade of light. This can affect overall mood expressed by the image.
Sun Size - Controls the sun radius in the Daylight environment.
Ground Color - Base color of the ground. Only works with the New daylight model and Nishita Light Mode.
Ground Start Angle - The angle (in degrees) below the horizon where the transition to the ground color begins. This only works the the New sky model.
Ground Blend Angle - The angle above which the sky color transitions to the ground color. This only works with the New sky model.
Sky Texture - Connects a texture to use as the background, and ensures that objects in the scene accurately reflect it.
Importance Sampling - This toggles the Sky texture's importance sampling, similar to the Texture environment's importance sampling.
Cast Photons - If photon mapping is used, this will cast photons from bright areas in the environment map.
Medium - This parameter accepts an Absorption, Scattering, or Volume medium node to create volume/fog effects across the scene. For more information, see the Volume Fog Effects topic under the Effects Overview category in this manual.
Medium Radius - Adjusts the medium's scale.
Medium Light Pass mask - Enables or disables lights on the scattering environment medium.
Use in Post Volume - Enables or disables the light in post volume rendering.
Visible Environment
Backplate - Generates a cutout rendering where foreground elements are positioned in the scene.
Reflections - Generates the Planetary environment in scene object reflections.
Refractions - Generates the Planetary environment in scene object refractions.