The Chainmail texture node generates a chainmail-like pattern (figure 1).



Chainmail



Figure 1: The Chainmail node and it's associated parameters

 

Chainmail Texture Parameters

Ring Radius - Determines the radius of each ring.

Ring Width - Determines the width of each ring.

UV Transform - Positions, scales, and rotates the surface texture.

Projection - Sets how the texture projects onto the surface. The projection default is the Mesh UV projection type which has a UV Set parameter to determine which UV set to use for projection. If other projection types are selected, additional parameters could include:

  • Coordinate Space - Determines the coordinate space for the texture map. 
  • Use Rest Attribute - Prevents texture sliding, swimming, or distortion on animated and deforming meshes by locking coordinates to an base frame.