The Checks procedural texture is useful for making stripes, checkerboard, and grid patterns. The parameters consist of UVW Transform and Projection inputs. The UVW Transform and Projection parameters to edit the pattern's position and scale.



Checks



Figure 1: The Checks node and it's associated parameters

 

Checks Texture Parameters

UVW Transform - Positions, scales, and rotates the surface texture.

Projection - Sets how the texture projects onto the surface.

Coordinate Space - Determines the coordinate space for the texture map. 

Use Rest Attribute - Prevents texture sliding, swimming, or distortion on animated and deforming meshes by locking coordinates to an base frame.