Cell Noise
The Cell Noise texture node generates a random checker pattern that has a cellular look when scaled appropriately (figure 1).
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Cell Noise
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Figure 1: The Cell Noise node and it's associated parameters
Cell Noise Texture Parameters
UVW Transform - Positions, scales, and rotates the surface texture.
Projection - Sets how the texture projects onto the surface.
Coordinate Space - Determines the coordinate space for the texture map.
Use Rest Attribute - Prevents texture sliding, swimming, or distortion on animated and deforming meshes by locking coordinates to an base frame.
RGB Output - Outputs a color texture instead of the greyscale default.

