The Range node can be added to remap an incoming texture's color range to a specified output range (figure 1).



Tool Range



Figure 1: The Diffuse color range is being remapped by the Range node, resulting in a value shift 


Range Parameters

Input Pin- This pin accepts a texture node to be processed by the color correction node. 

Interpolation - Determines the type of interpolation to perform during the mapping. 

Input Minimum - The start value of the input range. 

Input Maximum - The end value of the input range. 

Output Minimum - The start value of the output range.

Output Maximum - The end value of the output range. 

Clamp - If enabled, the values are clamped to the minimum and maximum ragne, otherwise, values which are outside the range with be untouched.