Tool Random Map
The Random Map node will randomize the input texture with the selected Noise Function; Perlin, Unsigned Perlin, Cell and Hash (figure 1). The Scale slider will attenuate the result.
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Tool Random Map
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Figure 1: The Random Map node used to modify the output from a Marble Texture node
Random Map Parameters
Input Texture Pin - The texture to operate upon. This can be an image texture or a procedural texture.
Input Scale - The scale of the randomization. Higher values cause repeating patterns.
Noise Function - Determines the function used to generate the random values.
- Perlin - Standard Perlin noise pattern, with a range of -1 to 1.
- Unsigned Perlin - Perlin noise, with a range of 0 to 1.
- Cell - Cellular noise, aka "Worley" noise, with a range of 0 to 1.
- Hash - The classic random noise pattern, with a range of 0 to 1.

