Main Tab
The Main tab contains Beauty, Denoised, and Volume AOV categories. The Other tab contains one AOV for Gaussian Splat scenes.
BEauty AOVs
Albedo (denoise OIDN) - Outputs the denoised albedo information.
Normal (Denoise OIDN) - Outputs the denoised scene normal information.
Diffuse - Outputs only the diffuse component of the scene.
Diffuse Filter - Outputs only the non-shaded view of the scene, which are flat regions of the base color or albedo of each material.
Diffuse Direct - Outputs only the single bounce direct of the scene. No indirect contribution.
Diffuse Indirect - Outputs only indirectly-shaded diffuse pixels within the scene.
Reflection - Outputs only those pixels that receive reflections in the scene.
Reflection Filter - Outputs only those pixels that are receiving reflections in the scene. Output is grayscale. (check this)
Reflection Direct - Outputs only those pixels that are directly reflecting light. No bounce reflections are included in this AOV.
Reflection Indirect - Outputs only those pixels receiving indirect reflections.
Refraction - Outputs any pixels receiving refractions in the scene.
Refraction Filter - Outputs only the unshaded pixels receiving refractions in the scene.
Transmission - Outputs only those pixels that are transmitting light.
Transmission Filter - Outputs only unshaded pixels transmitting light in the scene.
Subsurface Scattering - Outputs only the pixels illuminated by sub-surface scattering.
Emitters - Outputs any light source or light-contributing pixels of the scene.
Environment - Outputs any visible portion of the environment in the scene.
Denoised AOVs
Denoiser Diffuse Direct - This AOV contains the denoised result of the diffuse direct render pass.
Denoiser Diffuse Indirect - This AOV contains the denoised result of the diffuse indirect render pass.
Denoiser Emission - This AOV contains the denoised result of the emission render pass.
Denoiser Reflection Direct - This AOV contains the denoised result of the reflection direct render pass.
Denoiser Reflection Indirect - This AOV contains the denoised result of the reflection indirect render pass.
Denoiser Remainder - This AOV contains the denoised result of the transmission and sub-surface render passes.
Denoiser Volume - This AOV contains the denoised result of the volume render pass.
Denoiser Volume Emission - This AOV contains the denoised result of the volume emission render pass.
Volume AOVs
Volume - The volume AOV contains all samples that are scattered in a volume.
Volume Emission - The volume emission AOV contains all of the samples where the camera ray hit a volume emitter.
Volume Mask - The volume mask AOV contains absorption color and the contribution amount of a volume sample. This is a multiplication AOV. To composite volume AOVs, a typical formula would be: (allOtherBeautyPasses)*volume mask + volume + volume emission.
Volume Z-Depth (Back) - The volume z-depth back AOV contains the back depth of all volume samples.
Volume Z-Depth (Front) - The volume z-depth front AOV contains the front depth of all volume samples.