Blend Texture
The Blend Texture node is where texture maps are added to the Texture Layers system. Texture maps can be connected to the Input pin. The Blend Texture node is then connected to a Composite Texture node's Layer pins (figure 1).
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Blend Texture
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Figure 1: A Texture Layer node structure example
Blend Texture Parameters
- Enabled - Whether this layer is applied or skipped.
- Opacity - The opacity channel used to control the transparency of this layer.
- Blend mode - The blend mode used to mix the RGB values of this layer with those of the background.
- Overlay Mode - The alpha compositing operation used to combine the blend results with the background.
- Alpha Operation - Sets the layer's output alpha after blending and compositing with the background.

