Output AOVs

These are effectively composites. Each separate layer in a single Output AOV is composited on top of the other, bottom to top. Each has a separate blending mode, just like a layer in Adobe Photoshop. Multiple Output AOVs can be present in a nodegraph, but they are self-contained and do not effect the others. For composites, only the layers within a singular Output AOV matter.

    • Blending Settings
    • Output AOV
    • Output AOV group
    • Blend — These elements are used to build a comp:
      • Image Texture (file)
      • Layer Group
      • Light Mixer
      • Render AOV
      • Solid Color
      • Texture
    • Checkpoints
      • Discard Checkpoint
      • Load Checkpoint
      • Save Checkpoint
    • Effects - Color — These nodes affect the visual result of the element in the comp.
      • Adjust Brightness
      • Adjust Contrast
      • Adjust Hue
      • Adjust Saturation
      • Adjust White Balance
      • Apply Camera Response Curve (SDR only)
      • Apply Custom Curve
      • Apply Gamma Curve (SDR only)
      • Apply LUT
      • Appply OCIO look
      • Boost Highlights
      • Channel Clamp
      • Channel Inver (SDR only)
      • Channel Map Range
    • Effects - Display — These nodes are used to convert the comp output for viewing on a monitor and potential final output (ACES/OCIO refers to these items as Image Transforms or Output Transforms)
      • Convert for SDR Display (ACES)
      • Convert for SDR Display (AgX)
      • Convert for SDR Display (basic)
      • Convert for SDR Display (OCIO)
      • Convert for SDR Display (smooth)
      • Convert for 8-bit Display (SDR only)
    • Effects - Opacity
      • Adjust Opacity
      • Mask with Cryptomatte (possible name to Cryptomatte in 2026)
      • Mask with Layer Group (possible rename to Mask in 2026)
    • Effects - Post Processing — These nodes enhance the comp in some fashion
      • Add bloom
      • Add chromatic abberation
      • Add glare
      • Add lens flare
      • Add vignette
      • Blur
      • Open Image Denoise
      • Remove Hot Pixels
      • Sharpen
    • Legacy — Obsolete nodes
      • Apply Imager and Post Processing
      • Legacy Output AOV
    • Utility
      • Blending Settings Switch
      • Layer Group (Pass-through)
      • Output AOV group switch
      • Output AOV layer switch
      • Output AOV switch

Render AOVs 

These are passes from the render itself. To be used in a comp, a Render AOV must reference the pass from the Render AOV Parameter menu. Each Render AOV node contains Blending Settings, referenced when used as a layer in a given Output AOV.

    • Render AOV Group
    • AOV Collections
        • Auxiliary AOVs
        • Beauty AOVs (detailed)
        • Beauty AOVs (simple)
        • Cryptomatte AOVs (all)
        • Cryptomatte AOVs (stable)
        • Custom AOVs (10)
        • Custom AOVs (20)
        • Denoised AOVs
        • Global Texture AOVs (10)
        • Global Texture AOVs (20)
        • Info AOVs
        • Light AOVs (detailed)
        • Light AOVs (simple)
        • Render Layer AOVs
    • Auxiliary
        • Alpha AOV
        • Camera Mask AOV
        • Cryptomatte AOV
        • Irradiance AOV
        • Light Direction AOV
        • Noise AOV
        • Postfx Media AOV
        • Post Processing AOV
        • Shadow AOV
    • Beauty - surfaces
        • Denoise Albedo AOV
        • Denoise Normal AOV
        • Diffuse AOV
        • Diffuse Direct AOV
        • Diffuse Filter (beauty) AOV
        • Diffuse Indirect AOV
        • Emitters AOV
        • Environment AOV
        • Reflection AOV
        • Reflection Direct AOV
        • Reflection (beauty) AOV
        • Reflection Indirect AOV
        • Refraction AOV
        • Refraction filter (beauty) AOV
        • Subsurface Scattering AOV
        • Transmission AOV
        • Transmission (beauty) AOV
    • Beauty - Volumes
        • Volume AOV
        • Volume Emission AOV
        • Volume Mask AOV
        • Volume Z-depth back AOV
        • Volume Z-depth front AOV
    • Custom
        • Custom AOV
        • Global Texture AOV
    • Denoised
        • Denoised Diffuse Direct AOV
        • Denoised Diffuse Indirect AOV
        • Denoised Emission AOV
        • Denoised Reflection Direct AOV
        • Denoised Reflection Indirect AOV
        • Denoised Remainder AOV
        • Denoised Volume AOV
        • Denoised Volume Emission AOV
    • Info
        • Ambient Occlusion AOV
        • Baking group ID AOV
        • Diffuse Filter (info) AOV
        • Index of Refraction AOV
        • Light Pass ID AOV
        • Material ID AOV
        • Motion Vector AOV
        • Normal (geometric) AOV
        • Normal (shading) AOV
        • Normal (smooth) AOV
        • Normal (tanget) AOV
        • Object ID AOV
        • Object Layer Color AOV
        • Opacity AOV
        • Position AOV
        • Reflection Filter (info) AOV
        • Refraction Filter (info) AOV
        • Render Layer ID AOV
        • Render Layer Mask AOV
        • Roughness AOV
        • Texture Tangent AOV
        • Transmission Filter (info) AOV
        • UV Coordinates AOV
        • Wireframe AOV
        • Z-depth AOV
    • Light
        • Light AOV
        • Light Direct AOV
        • Light Indirect AOV
    • Render Layer
        • Black Layer Shadows AOV
        • Layer Reflections AOV
        • Layer Shadows AOV
    • Utility
        • Render AOV Switch

Textures 

These are all of the available Octane texture types (gradients, procedurals, etc., used as inputs to the Composite Texture node).

    • Texture Layers — Effectively "Composite Texture Layers" as these items function as layers for the Composite Texture node, and are the only type of layer which can do so.