AOV Classifications
Output AOVs
These are effectively composites. Each separate layer in a single Output AOV is composited on top of the other, bottom to top. Each has a separate blending mode, just like a layer in Adobe Photoshop. Multiple Output AOVs can be present in a nodegraph, but they are self-contained and do not effect the others. For composites, only the layers within a singular Output AOV matter.
- Blending Settings
- Output AOV
- Output AOV group
- Blend — These elements are used to build a comp:
- Image Texture (file)
- Layer Group
- Light Mixer
- Render AOV
- Solid Color
- Texture
- Checkpoints
- Discard Checkpoint
- Load Checkpoint
- Save Checkpoint
- Effects - Color — These nodes affect the visual result of the element in the comp.
- Adjust Brightness
- Adjust Contrast
- Adjust Hue
- Adjust Saturation
- Adjust White Balance
- Apply Camera Response Curve (SDR only)
- Apply Custom Curve
- Apply Gamma Curve (SDR only)
- Apply LUT
- Appply OCIO look
- Boost Highlights
- Channel Clamp
- Channel Inver (SDR only)
- Channel Map Range
- Effects - Display — These nodes are used to convert the comp output for viewing on a monitor and potential final output (ACES/OCIO refers to these items as Image Transforms or Output Transforms)
- Convert for SDR Display (ACES)
- Convert for SDR Display (AgX)
- Convert for SDR Display (basic)
- Convert for SDR Display (OCIO)
- Convert for SDR Display (smooth)
- Convert for 8-bit Display (SDR only)
- Effects - Opacity
- Adjust Opacity
- Mask with Cryptomatte (possible name to Cryptomatte in 2026)
- Mask with Layer Group (possible rename to Mask in 2026)
- Effects - Post Processing — These nodes enhance the comp in some fashion
- Add bloom
- Add chromatic abberation
- Add glare
- Add lens flare
- Add vignette
- Blur
- Open Image Denoise
- Remove Hot Pixels
- Sharpen
- Legacy — Obsolete nodes
- Apply Imager and Post Processing
- Legacy Output AOV
- Utility
- Blending Settings Switch
- Layer Group (Pass-through)
- Output AOV group switch
- Output AOV layer switch
- Output AOV switch
Render AOVs
These are passes from the render itself. To be used in a comp, a Render AOV must reference the pass from the Render AOV Parameter menu. Each Render AOV node contains Blending Settings, referenced when used as a layer in a given Output AOV.
- Render AOV Group
- AOV Collections
- Auxiliary AOVs
- Beauty AOVs (detailed)
- Beauty AOVs (simple)
- Cryptomatte AOVs (all)
- Cryptomatte AOVs (stable)
- Custom AOVs (10)
- Custom AOVs (20)
- Denoised AOVs
- Global Texture AOVs (10)
- Global Texture AOVs (20)
- Info AOVs
- Light AOVs (detailed)
- Light AOVs (simple)
- Render Layer AOVs
- Auxiliary
- Alpha AOV
- Camera Mask AOV
- Cryptomatte AOV
- Irradiance AOV
- Light Direction AOV
- Noise AOV
- Postfx Media AOV
- Post Processing AOV
- Shadow AOV
- Beauty - surfaces
- Denoise Albedo AOV
- Denoise Normal AOV
- Diffuse AOV
- Diffuse Direct AOV
- Diffuse Filter (beauty) AOV
- Diffuse Indirect AOV
- Emitters AOV
- Environment AOV
- Reflection AOV
- Reflection Direct AOV
- Reflection (beauty) AOV
- Reflection Indirect AOV
- Refraction AOV
- Refraction filter (beauty) AOV
- Subsurface Scattering AOV
- Transmission AOV
- Transmission (beauty) AOV
- Beauty - Volumes
- Volume AOV
- Volume Emission AOV
- Volume Mask AOV
- Volume Z-depth back AOV
- Volume Z-depth front AOV
- Custom
- Custom AOV
- Global Texture AOV
- Denoised
- Denoised Diffuse Direct AOV
- Denoised Diffuse Indirect AOV
- Denoised Emission AOV
- Denoised Reflection Direct AOV
- Denoised Reflection Indirect AOV
- Denoised Remainder AOV
- Denoised Volume AOV
- Denoised Volume Emission AOV
- Info
- Ambient Occlusion AOV
- Baking group ID AOV
- Diffuse Filter (info) AOV
- Index of Refraction AOV
- Light Pass ID AOV
- Material ID AOV
- Motion Vector AOV
- Normal (geometric) AOV
- Normal (shading) AOV
- Normal (smooth) AOV
- Normal (tanget) AOV
- Object ID AOV
- Object Layer Color AOV
- Opacity AOV
- Position AOV
- Reflection Filter (info) AOV
- Refraction Filter (info) AOV
- Render Layer ID AOV
- Render Layer Mask AOV
- Roughness AOV
- Texture Tangent AOV
- Transmission Filter (info) AOV
- UV Coordinates AOV
- Wireframe AOV
- Z-depth AOV
- Light
- Light AOV
- Light Direct AOV
- Light Indirect AOV
- Render Layer
- Black Layer Shadows AOV
- Layer Reflections AOV
- Layer Shadows AOV
- Utility
- Render AOV Switch
Textures
These are all of the available Octane texture types (gradients, procedurals, etc., used as inputs to the Composite Texture node).
- Texture Layers — Effectively "Composite Texture Layers" as these items function as layers for the Composite Texture node, and are the only type of layer which can do so.