The Woodgrain procedural texture produces a wood grain type pattern (figure 2).

Figure 1: Woodgrain Node


Figure 2: The Woodgrain texture applied to a Diffuse material on a plane primitive

Parameters

    • Light Wood - The light wood color.
    • Dark Wood - The dark wood color.
    • Sharpness - The ring to grain ratio, larger values will smooth the grain lines.
    • Ring Intensity - Determines the intensity of the growth rings providing more contrast between growth rings with higher values.
    • Ring Frequency - Specifies the number of growth rings.
    • Ring Unevenness - Adds variation to the spacing of the growth rings.
    • Ring Noise - Determines the intensity of the ring noise by roughing the edges of each ring.
    • Ring Noise Frequency - Alters the waviness of the growth rings the father this value is from 0.
    • Graininess - Determines the intensity of the wood grain.
    • Grain Frequency - Specifies the number of grain lines.
    • Trunk Wobble - The intensity of the noise factor for both the grain and rings. Values farther from 0 will produce more circular results.
    • Trunk Wobble Frequency - Values farther from 0 will tend to scale or repeat the effect.
    • Angular Wobble - The intensity of the angular noise factor for both the rings and the grain.
    • Angular Wobble Frequency - The frequency of the angular wobble.
    • UVW Transform - Positions, scales, and rotates the surface texture.
    • Projection - Sets how the texture projects onto the surface.