Woodgrain
The Woodgrain procedural texture produces a wood grain type pattern (figure 2).
Figure 1: Woodgrain Node
Figure 2: The Woodgrain texture applied to a Diffuse material on a plane primitive
Parameters
- Light Wood - The light wood color.
- Dark Wood - The dark wood color.
- Sharpness - The ring to grain ratio, larger values will smooth the grain lines.
- Ring Intensity - Determines the intensity of the growth rings providing more contrast between growth rings with higher values.
- Ring Frequency - Specifies the number of growth rings.
- Ring Unevenness - Adds variation to the spacing of the growth rings.
- Ring Noise - Determines the intensity of the ring noise by roughing the edges of each ring.
- Ring Noise Frequency - Alters the waviness of the growth rings the father this value is from 0.
- Graininess - Determines the intensity of the wood grain.
- Grain Frequency - Specifies the number of grain lines.
- Trunk Wobble - The intensity of the noise factor for both the grain and rings. Values farther from 0 will produce more circular results.
- Trunk Wobble Frequency - Values farther from 0 will tend to scale or repeat the effect.
- Angular Wobble - The intensity of the angular noise factor for both the rings and the grain.
- Angular Wobble Frequency - The frequency of the angular wobble.
- UVW Transform - Positions, scales, and rotates the surface texture.
- Projection - Sets how the texture projects onto the surface.