The UVW Transform texture takes an input texture and applies a map to transform the input texture’s UV layout on top of the its own UV coordinate transformation (figure 1).



UVW Transform



Figure 1: UVW transform Node



UVW Transform



Figure 2: The UVW Transform node used to modify texture placement 


The UVW Transform texture can work with other mapping textures like the Triplanar Map texture, Mix texture (figure 3), Cosine Mix texture, logical texture maps like Comparison, or arithmetic texture maps like Add, Subtract, and Multiply.



UVW Transform



Figure 3: UVW Transform texture connected to a Mix texture


UVW Transform Parameters

Input texture - The texture of which the UVW projection will be transformed.

UVW transform - Transform that applies to input texture's UVW projection.