The Star Field procedural texture produces a starry night pattern (figure 2).

Figure 1: Star field Node


Figure 2: The Star Field texture applied to a Diffuse material on a plane primitive

Parameters

    • Density - The number of stars in the field.
    • Falloff - Determines how quickly the edges of each star fade off.
    • Intensity - Specifies the brightness of the stars.
    • Spectral - If enabled, more distant star's color will shift towards red.
    • Temperature (min/max) - Used to determine (in Kelvin) the color range of the stars when Spectral mode is enabled.
    • UVW Transform - Positions, scales, and rotates the surface texture.
    • Projection - Sets how the texture projects onto the surface.