Star field
The Star Field procedural texture produces a starry night pattern (figure 2).
Figure 1: Star field Node
Figure 2: The Star Field texture applied to a Diffuse material on a plane primitive
Parameters
- Density - The number of stars in the field.
- Falloff - Determines how quickly the edges of each star fade off.
- Intensity - Specifies the brightness of the stars.
- Spectral - If enabled, more distant star's color will shift towards red.
- Temperature (min/max) - Used to determine (in Kelvin) the color range of the stars when Spectral mode is enabled.
- UVW Transform - Positions, scales, and rotates the surface texture.
- Projection - Sets how the texture projects onto the surface.