Spherical Projection
The Spherical Projection is used for Environment textures and IES light distributions. It performs latitude-longitude mapping for the U and V coordinates. When used with Procedural textures, the W coordinate is the distance from the origin (figure 2).
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Spherical Projection
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Figure 1: Spherical Projection Node
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Spherical Projection
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Figure 2: Several simple shapes using Spherical projections to map a texture to their surface
When using an Image texture to light a scene with the OctaneRender® Environment node, spherical mapping combined with a Transforms node lets you rotate and translate the environment sphere's texture. To rotate a texture image (e.g., an HDR image) around a vertical axis, switch the texture environment image's projection to Spherical and rotate it via the Y axis through the Sphere Transformation sliders.
Spherical Projection Parameters
Compatibility version - The Octane version that the behavior of this node should match.
Sphere Transformation - Transformations applied to the spherical projection.
Coordinate space - Coordinate space used by the texture.
Use Rest Attributes - Keeps texture maps from distorting when the geometry is animated.



