The Random Color texture generates a random float value that creates color variations on geometry instances connected to a single material. Figure 1 shows a number of instances of the OctaneRender® logo geometry. A single Diffuse material applies to all of the instances. Each instance has a random shade because the Random Color texture node connects to the material's Diffuse channel.


Figure 1: Node Network of a Random Color Texture applied to a Gradient Map


Figure 2: Result of using figure 1 node network on object instances

Parameters

    • Random seed - Change the random distribution.