Distorted mesh UV Projection
The Distorted Mesh UV Projection will distort the UVs of a mesh object using the inputs connected to the Rotation, Scale, and/or Translation input pins (figure 1).
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Distorted Mesh UV
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Figure 1: The Distorted mesh UV Projection using a Fractal Noise node to distort a Checks texture
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Distorted Mesh UV
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Figure 2: The rendered result from figure 1
Distorted Mesh UV Projection Parameters
Rotation - Amount of rotation applied to the UV, normalized to the rotation range. A value of 0 rotates the UV by the minimum value in the range, a value of 1 rotates the UV by the maximum value in the range.
Rotation range - Range of rotation in degrees.
Scale - Amount of scaling applied to the UV, normalized to the scale range. A value of 0 scales the UV by the minimum value in the range, a value of 1 scales the UV by the maximum value in the range.
Scale range - Range of scaling.
Translation - Amount of translation applied to the UVs, normalized to the translation range. A value of 0 (black) translates the UVs by the minimum value in the Range and a value of 1 (white) translates the UVs by the maximum value in the Range.
Translation range - Range of translation.



