Distorted mesh UV Projection
Will distort the UVs of a mesh object using the inputs connected to the Rotation, Scale, and/or Translation input pins.
Figure 1: Distorted mesh UV Projection Node
Parameters
- Rotation - Amount of rotation applied to the UV, normalized to the rotation range. A value of 0 rotates the UV by the minimum value in the range, a value of 1 rotates the UV by the maximum value in the range.
- Rotation range - Range of rotation in degrees.
- Scale - Amount of scaling applied to the UV, normalized to the scale range. A value of 0 scales the UV by the minimum value in the range, a value of 1 scales the UV by the maximum value in the range.
- Scale range - Range of scaling.
- Translation - Amount of translation applied to the UVs, normalized to the translation range. A value of 0 (black) translates the UVs by the minimum value in the Range and a value of 1 (white) translates the UVs by the maximum value in the Range.
- Translation range - Range of translation.