The Distorted Mesh UV Projection will distort the UVs of a mesh object using the inputs connected to the Rotation, Scale, and/or Translation input pins (figure 1).



Distorted Mesh UV



Figure 1: The Distorted mesh UV Projection using a Fractal Noise node to distort a Checks texture



Distorted Mesh UV



Figure 2: The rendered result from figure 1


Distorted Mesh UV Projection Parameters

Rotation - Amount of rotation applied to the UV, normalized to the rotation range. A value of 0 rotates the UV by the minimum value in the range, a value of 1 rotates the UV by the maximum value in the range.

Rotation range - Range of rotation in degrees.

Scale - Amount of scaling applied to the UV, normalized to the scale range. A value of 0 scales the UV by the minimum value in the range, a value of 1 scales the UV by the maximum value in the range.

Scale range - Range of scaling.

Translation - Amount of translation applied to the UVs, normalized to the translation range. A value of 0 (black) translates the UVs by the minimum value in the Range and a value of 1 (white) translates the UVs by the maximum value in the Range.

Translation range - Range of translation.