In order to use a Mesh as a light source, first connect a Diffuse or Universal material to the mesh. Next, connect a Black Body or a Texture emission node to the Diffuse or Universal material's Emission slot. The Black Body and Texture emission nodes are covered in more detail in their respective topics in this manual. 


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Mesh Emitters


Mesh Emitters Fig01 3dsmax v2023



Figure 1: The Black Body emission node connected to a Diffuse or Universal material's Emission slot 


Emission Types

Black Body Emission - Uses Color Temperature (in Kelvin) and Power to control the light's color and intensity.

Texture Emission - Any valid texture type can set the light intensity. This creates effects such as TV screens by using a TV image texture as the source.