Grayscale Vertex Attribute
The Grayscale Vertex Attribute node operates similar to the Color Vertex Attribute node. The difference is that this node produces a float value from the vertex paint data to use for material attributes such as Opacity. Set the corresponding Name parameter to MapChannel:-2 as the default channel for Opacity. Your mesh object will need to apply the Octane Geometry Properties modifier to successfully read the MapChannel properties correctly.
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Greyscale Vertex Attribute |
Figure 1: Setting the Grayscale Vertex Attribute node's Name parameter to -2