Instance Color
The Instance Color texture imports an image, and it prepares to map each pixel of the texture to geometric instance IDs (figure 1).
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Instance Color |
Figure 1: A color texture map applied to instances with the Instance Color texture node
Instance Color Parameters
Filename - Imports the texture map to be used with the instanced geometry.
Standard Texture - Allows for any texture node to be connected and overrides the texture imported into the Filename parameter.
Sequence Digits - Specifies the number of digits at the end of the image filename. Setting to 0 disables the sequence.
Last File Num - Determines the last image number to be used with an image sequence.
Current Filename - Displays the current image being rendered.
Start Frame - Specifies which frame on the timeline the image sequence will start to play.
End Condition - Determines the image sequence's playback type once the sequence ends.
Seq. Playback Rate - Sets the playback rate for the image sequence.
Channel Format - Indicates the preferred channel format for the imported texture. The default is automatic which interprets the texture in its native format.
Image Chosen Layer - Indicates the chosen layer name, if the current image has multiple layers.
Legacy PNG Gamma - If true, PNG files with a gamma chunk will be converted to display gamma 2.2 while loading.
Power - Controls the image brightness. Lower values cause the image to appear darker on the surface.
Color Space - Determines the color space of the imported image.
Legacy Gamma - Controls the input image luminance, and it also tunes or color-corrects the image.
Invert - Inverts the texture values.
Linear sRGB Invert - Inverts the image after conversion to linear sRGB color space.