The Instance Color texture imports an image, and it prepares to map each pixel of the texture to geometric instance IDs (figure 1).


Instance Color




Figure 1: A color texture map applied to instances with the Instance Color texture node 


Instance Color Parameters

Filename - Imports the texture map to be used with the instanced geometry. 

Standard Texture - Allows for any texture node to be connected and overrides the texture imported into the Filename parameter. 

Sequence Digits - Specifies the number of digits at the end of the image filename. Setting to 0 disables the sequence. 

Last File Num - Determines the last image number to be used with an image sequence. 

Current Filename - Displays the current image being rendered.

Start Frame - Specifies which frame on the timeline the image sequence will start to play. 

End Condition - Determines the image sequence's playback type once the sequence ends.  

Seq. Playback Rate - Sets the playback rate for the image sequence. 

Channel Format - Indicates the preferred channel format for the imported texture. The default is automatic which interprets the texture in its native format.

Image Chosen Layer - Indicates the chosen layer name, if the current image has multiple layers.

Legacy PNG Gamma - If true, PNG files with a gamma chunk will be converted to display gamma 2.2 while loading.

Power - Controls the image brightness. Lower values cause the image to appear darker on the surface.

Color Space - Determines the color space of the imported image.

Legacy Gamma - Controls the input image luminance, and it also tunes or color-corrects the image.

Invert - Inverts the texture values.

Linear sRGB Invert - Inverts the image after conversion to linear sRGB color space.