Vectron Displacement
The Vectron Displacement node displaces a Vectron or a Volume SDF with an input texture. It functions in real time, at any scale, and is compatible with complex SDF trees or Mesh Volume SDF nodes. A field texture can be used to limit the area of action (figure 1).
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Vectron Displacement |
Figure 1: Examples of Vectron Displacement
The Vectron Displacement node can be accessed from the Geometry section in the Node Graph Editor window (figure 2).
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Vectron Displacement |
Figure 2: Accessing the Vectron Displacement node
Vectron Displacement Parameters
Bounds - Determines the bounds of the Vectron geometry in meters.
Input - The Vectron object to be displaced.
Texture - Determines the value for displacement, usually a texture map.
Height - Amplitude of the displacement, inward or outward.
Offset - Moves the base surface inward or outward.
Step Scale - The scale factor applied to the marching step. If the distance field is highly distorted, use a lower value to avoid steep gradients in the result.