Stripes
The Stripes texture node generates a stripe pattern consisting of a base color and two stripe color parameters (figure 1).
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Stripes
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Figure 1: The Stripes node and it's associated parameters
Stripes Parameters
Base Color - Determines the base color underlying the other stripe colors.
Stripe Color 1 - Determines the color of the vertical stripe.
Stripe Color 2 - Determines the color of the horizontal stripe.
Blur - Softens the edges of the stripes.
Thickness 1 - Determine the width of the vertical stripe.
Thickness 2 - Determines the width of the horizontal stripe.
UVW Transform - Positions, scales, and rotates the surface texture.
Projection - Sets how the texture projects onto the surface. The projection default is the Mesh UV projection type which has a UV Set parameter to determine which UV set to use for projection. If other projection types are selected, additional parameters could include:
- Coordinate Space - Determines the coordinate space for the texture map.
- Use Rest Attribute - Prevents texture sliding, swimming, or distortion on animated and deforming meshes by locking coordinates to an base frame.

