Circle Spiral
The Circle Spiral procedural texture produces a spiral pattern of circles (figure 1).
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Circle Spirals
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Figure 1: The Circle Spiral node and it's associated parameters
Circle Spiral Parameters
Color 1 - The primary color of the circles.
Color 2 - The secondary color of the circles, a blending occurs between the primary and secondary colors.
Circle Count - The number of circles to be generated in the spiral.
Spiral Radius - The radius of the entire spiral shape.
Circle Radius - Set the size or radius of the circles shapes.
Time - Animates the circle spiral effect.
UV Transform - Positions, scales, and rotates the surface texture.
Projection - Sets how the texture projects onto the surface. The projection default is the Mesh UV projection type which has a UV Set parameter to determine which UV set to use for projection. If other projection types are selected, additional parameters could include:
- Coordinate Space - Determines the coordinate space for the texture map.
- Use Rest Attribute - Prevents texture sliding, swimming, or distortion on animated and deforming meshes by locking coordinates to an base frame.

