The Circle Spiral procedural texture produces a spiral pattern of circles (figure 1).



Circle Spirals



Figure 1: The Circle Spiral node and it's associated parameters

 

Circle Spiral Parameters

Color 1 - The primary color of the circles.

Color 2 - The secondary color of the circles, a blending occurs between the primary and secondary colors.

Circle Count - The number of circles to be generated in the spiral.

Spiral Radius - The radius of the entire spiral shape.

Circle Radius - Set the size or radius of the circles shapes.

Time - Animates the circle spiral effect.

UV Transform - Positions, scales, and rotates the surface texture.

Projection - Sets how the texture projects onto the surface. The projection default is the Mesh UV projection type which has a UV Set parameter to determine which UV set to use for projection. If other projection types are selected, additional parameters could include:

  • Coordinate Space - Determines the coordinate space for the texture map. 
  • Use Rest Attribute - Prevents texture sliding, swimming, or distortion on animated and deforming meshes by locking coordinates to an base frame.