The Turbulence node can create many different effects based on banded noise, such as wood, marble, flesh, and more.



Turbulence



Figure 1: The Turbulence parameters and a typical node network setup 


Turbulence Parameters

Power - A multiplier that controls the texture's overall brightness.

Offset - Shifts the Turbulence pattern in 3D space.

Octaves - Sets the scale of the noise detail.

Omega - Controls the detail in the underlying fractal pattern.

Use Turbulence - Toggles on the turbulent noise calculation, which is multiplied against procedural noise.

Invert - Inverts the values of the Noise texture.

Gamma - Adjusts the Noise texture's luminance values.

Transform Pin - Sets the position, scale, and rotation of the texture on the surface. 

Projection Pin - Sets the way the texture projects onto the surface.