The UVW Transform Texture node takes an input texture and applies a map to transform the input texture’s UV layout on top of the input texture’s own UV coordinate transformation. This concept becomes more useful when used in conjunction with other mapping textures to combine different scales/orientations/translations of that same texture to create a larger detail range.



How to Use

Open the Node Editor and prepare the setup as you see in the image below. Here, the "Compare" node is used for the condition of the two identical image textures and "UVW Transform" node applied one of them to add detail. It's very useful to create interesting effects like a kaleidoscope or adding details for the existing texture. You are not limited to the compare node, as in the example — you can also use mix, cosine mix, add, multiply or subtract.