This node is for using the Cinema 4D's "Colorizer" shader. You can read what the Colorizer Shader is and what it does in the Cinema 4D help file, or you can go to this link for further information.



How to Use

Open the Node Editor and prepare the setup as you see in the image below. Here, both Cinema 4D's native shader tools (Colorizer and Noise) are connected to the Diffuse channel of the material. With the Colorizer Node you cannot use any other procedural texture tools from Octane except the "Image Texture" node. However, you can use all the procedural shader / texture tools of Cinema 4D for colorizer. For example, in the example below, we used Cinema 4D's noise instead of Octane's own noise. 

NOTE

The Colorizer node output will be baked and is not procedural.