AOV Connections
The following table illustrates the types of connections possible with the various AOV nodes.
Compositor AOV Connections |
|
AOV Output Group |
connects to Composite AOV Output node |
Color AOV Output |
connects to Composite AOV Input of Octane Renderer node; Composite AOV Output Layer node; Composite AOV Output layer (for multi-level composites) |
Composite AOV Output |
connects to AOV Output group; Composite AOV Input of Octane Renderer node |
Composite AOV Output Layer |
connects ONLY to Composite AOV Output node |
Image AOV Output |
connects to Composite AOV Output Layer node; Composite AOV Input of Octane Renderer node (draws the Image Texture directly into the comp) |
Render AOV Output |
connects ONLY to AOV Output Group or Composite AOV Output Layer node |
AOV Clamp Output |
connects to Composite AOV Output Layer node; Composite AOV Input of Octane Renderer node |
AOV Map Range output |
connects to Composite AOV Output Layer node; Composite AOV Input of Octane Renderer node |
AOV Color Correction output |
connects to Composite AOV Output Layer node; Composite AOV Input of Octane Renderer node |
The Custom Texture node can connect with several different materials and material channels, as illustrated in the table below.
Custom Texture Node Material Connections |
|
Diffuse Material |
Diffuse; Transmission; Roughness; Opacity; Bump and Normal |
Specular Material |
Diffuse; Specular, Rotation; Roughness; Film Width; Sheen; Sheen Roughness; Opacity; Bump and Normal |
Hair Material |
Diffuse; Diffuse Color; Albedo; Specular; Melanin; Pheomelanin; Longitudinal Roughness; Azimuthal Roughness; Offset; Random Albedo; Transmission; Roughness; and Opacity |
Metallic Material |
Diffuse Color; Specular Color; Edge Tint; Specular Map; Rotation; Roughness; Film Width; Sheen; Sheen Roughness; Opacity; Bump and Normal |
Mix Material |
Amount |
Null Material |
Opacity |
Shadow Catcher Material |
Opacity |
Toon Material |
Diffuse; Specular; Roughness; Outline color; Bump; Normal and Opacity |
Universal Material |
Transmission; Albedo; Metallic; Metallic Edge tint; Specular; Edge Tint; Specular Map; Rotation; Roughness; Dielectric/IOR; Coating; Coating Roughness; Coating Bump; Caoting Normal; Film Width; Sheen; Sheen Roughness; Sheen Bump; Sheen Normal; Opacity; Bump and Normal |