The following table illustrates the types of connections possible with the various AOV nodes.


Compositor AOV Connections

AOV Output Group

connects to Composite AOV Output node

Color AOV Output

connects to Composite AOV Input of Octane Renderer node; Composite AOV Output Layer node; Composite AOV Output layer (for multi-level composites)

Composite AOV Output

connects to AOV Output group; Composite AOV Input of Octane Renderer node

Composite AOV Output Layer

connects ONLY to Composite AOV Output node

Image AOV Output

connects to Composite AOV Output Layer node; Composite AOV Input of Octane Renderer node (draws the Image Texture directly into the comp)

Render AOV Output

connects ONLY to AOV Output Group or Composite AOV Output Layer node

AOV Clamp Output

connects to Composite AOV Output Layer node; Composite AOV Input of Octane Renderer node

AOV Map Range output

connects to Composite AOV Output Layer node; Composite AOV Input of Octane Renderer node

AOV Color Correction output

connects to Composite AOV Output Layer node; Composite AOV Input of Octane Renderer node


The Custom Texture node can connect with several different materials and material channels, as illustrated in the table below.


Custom Texture Node Material Connections

Diffuse Material

Diffuse; Transmission; Roughness; Opacity; Bump and Normal

Specular Material

Diffuse; Specular, Rotation; Roughness; Film Width; Sheen; Sheen Roughness; Opacity; Bump and Normal

Hair Material

Diffuse; Diffuse Color; Albedo; Specular; Melanin; Pheomelanin; Longitudinal Roughness; Azimuthal Roughness; Offset; Random Albedo; Transmission; Roughness; and Opacity

Metallic Material

Diffuse Color; Specular Color; Edge Tint; Specular Map; Rotation; Roughness; Film Width; Sheen; Sheen Roughness; Opacity; Bump and Normal

Mix Material

Amount

Null Material

Opacity

Shadow Catcher Material

Opacity

Toon Material

Diffuse; Specular; Roughness; Outline color; Bump; Normal and Opacity

Universal Material

Transmission; Albedo; Metallic; Metallic Edge tint; Specular; Edge Tint; Specular Map; Rotation; Roughness; Dielectric/IOR; Coating; Coating Roughness; Coating Bump; Caoting Normal; Film Width; Sheen; Sheen Roughness; Sheen Bump; Sheen Normal; Opacity; Bump and Normal