The Material Output node is used to send surface shading, volume shading, or geometric data to an object (figure 1).



Material Output



Figure 1: Material Output Node

Material Output PARAMETERS

Render Type - Specifies a render engine. You can set up different node networks for each engine. 

Surface - Accepts a surface type as input.

Volume - Accepts a volume type as input. 

Displacement - Accepts nodes that can be used for displacement data. 

Thickness - Input pin for Eevee features such as subsurface scattering, translucency, etc.