Look-at transform
Can be used to force an object to always orient itself to the location of the Look-at Transform node. This node is typically attached to the Transform pin on a camera.
Figure 1: Look-at Transform Node
Parameters
- Position - The position of the node in space.
- Target - The position in space the object looks at.
- Up-Vector - Defines the up vector of the object.
- Invert - Inverts the direction of the view vector.