Octane Render Standalone Edition Videos

Octane Render Short Demonstration

This is a short introductory demonstration of OctaneRender standalone edition; its basic look, feel, and usage.


In this demo:

  • Initialize the GPU settings for rendering
  • Introduction to the plugin's user interface
  • The basic workflow (basic texturing, lighting and rendering)

Introduction to Materials

This video gives a short introduction to the powerful material system in Octane Render.

Standalone Edition 2.x: The Scattering and Absorption Mediums

Maikel provides an example of using the medium nodes on the Stanford Dragon.

Standalone Textures Tutorial

This is a short tutorial on how to use textures to control diffuse, roughness, specularity and opacity.

Tutorial: Lighting - Environment and Mesh

This is a short tutorial on environment and mesh (emitter) lighting in Octane Render.

Tutorial: Instancing

A brief outline of how instancing works in the standalone edition of OctaneRender.

Tutorial: Dirt Map

A short demonstration of how to use the dirt map texture in OctaneRender Standalone.

Tutorial: Sunlight Rays/Fog Volume

Tutorial on how to create a "fog volume" to make sunlight rays.

Standalone Edition 2.x: Projections and Displacement

Maikel explains how the projection nodes and the displacement nodes are used in this rocky scene.

Standalone Edition 2.x: Camera and Imager

Maikel demonstrates the SE's camera nodes and imager nodes.

Working With LUA Procedural Textures In OctaneRender


An example by Paul Kinnane:

  • Getting the script
  • Loading the script into the Standalone Edition
  • Making use of the LUA procedural texture in the various plugins

Standalone Edition v3.x - Installation, Authentication and Workspace Customization

A short video by Michael Tamits introduces the new features of V3 and the


In this tutorial:

  • The new sign-in/authentication process
  • Overview of the new features
  • Demonstration of the new workspace

Standalone Edition v3.x: Interactive Region Rendering

Michael Tamits goes through the render region button and film settings options.


In this tutorial:

  • How to use Region Render
  • Using the film settings attributes

Standalone Edition v3.x: Volumes (Part 1)

Michael Tamits shows the basic volume settings of Volume Nodes in Octane.

Standalone Edition v3.x: Volumes (Part 2)

Michael Tamits makes three custom volume shaders illustrating the use of Volume Nodes in Octane.

Standalone Edition v3.x: Volumes (Part 3)

Michael Tamits sets up a scene with animated volumes with motion blur using Volume Nodes in Octane.

Standalone Edition v3.x: Texture Baking

Micheal Tamits gives an overview of Texture Baking in Octane and how to use it.


In this tutorial:

  • The baking system
  • rendering the textures with all the specular, refractive and diffuse pixels
  • requirements of baking and avoiding artifacts
  • The baking group ID

Standalone Edition v3.x: Out of Core Settings

Micheal Tamits provides an in-depth illustration and overview of the Out of Core Settings in Octane.

Standalone Edition v3.x: Additional Render Passes

Michael Tamits goes through the additional passes added in V3, and demonstrates their use in the compositing side.


In this tutorial:

  • Overview of the filter passes and raw settings

Standalone Edition v3.x: Deep Image Rendering

Michael Tamits explains deep compositing and how Octane may be used to render deep image scenes for compositing.


In this tutorial:

  • Accessing Deep Image rendering in OctaneRender
  • Saving the Deep Image
  • Demonstration of Deep Image Compositing using Nuke with the resulting Octane Deep Images

Standalone Edition v3.x: Animated Textures

Michael Tamits shows how to use animated textures feature via image sequences.


In this tutorial:

  • An example of a UV textured screen

Standalone Edition v3.x: Alembic Import

In this tutorial:

  • In-depth comparison of three ways to deal with animation in Octane
  • Overview of the Alembic file setup from the source 3D application prior to import
  • Importing the Alembic file into the standalone