Octane 4.0 Features

 

License Upgrade

Unless you have a subscription license, you have to upgrade your version 3 licenses to version 4. This upgrade is free and can be done in four steps:

  1. Go to https://home.otoy.com/render/octane-render/purchase/.
  2. Select Upgrade in the top menu.
  3. Click on Upgrade Now next to Upgrade Existing Licenses To OctaneRender 4.
  4. Select the licenses you want to upgrade and confirm.

 

Out-Of-Core Geometry Support

This OctaneRender® 4 feature is supported via the Out Of Core settings on the Cuda Devices tab.

Figure 1: Cuda Devices tab

 

The Cuda Devices tab in Figure 1 moved the individual graphics card control into the Octane panel, which you can access by clicking the Open Device Settings button.

 

AI Denoiser

You can access the OctaneRender® 4 Spectral and Volumetric Denoisers in the plugin by clicking on Settings Tree, then clicking on Imager, and finally clicking on Enable Denoising. We recommend disabling Denoise Volumes and enabling Denoise on Completion. To view the denoised pass, select Denoised Beauty from the OctaneRender Viewport toolbar.

Figure 2: OctaneRender Viewport

 

AI Light

The new OctaneRender® 4 AI Light settings are available in the Settings Tree by clicking on Kernel. Refer to the AI Light implementation of the Standalone Edition manual for more details.

Figure 3: AI Light settings

 

Light Linking And Light Exclusion

This is not supported by the Inventor® plugin, however the Light ID and Light Linking Invert pins are still present in the Kernel node for future use.

Figure 4: Light IDs

 

Planetary Environment System

This is a new Environment type in the Settings Tree. This won't apply to most Inventor® scenes. Refer to the Planetary Environment implementation in the Standalone Edition manual for more details on this Environment.

Figure 5: Environment

 

Universal Material

This is a new Material type available in the MaterialsA set of attributes or parameters that describe surface characteristics. tab. Refer to the Universal Material implementation of the Standalone Edition manual for additional information on this Material type.

Figure 6: Universal Material

 

Note:: UDIM TexturesTextures are used to add details to a surface. Textures can be procedural or imported raster files. and Texture Compression are not supported by the Inventor® plugin.