Ridged Fractal Texture

 

The Ridged Fractal texture is a Procedural texture that creates ridged turbulence-like noise. It has a Lacunarity parameter to adjust the noise frequency scale factor-per-interval in the fractal pattern.

Figure 1: A Ridged Fractal texture connected to a Universal material

 

Ridged Fractal Parameters

Power - Controls the texture's overall brightness.

Ridge Height - This specifies the height of the elevated parts of the fractal pattern.

Octaves - Controls the amount of detail in the texture.

Omega - This specifies the difference per interval.

Lacunarity - Controls the size of the gaps in the fractal pattern.

UVW Transform - Controls the texture's position, scale, and rotation on the surface.

Projection - Determines how the texture projects onto the surface.