The Ridged Fractal texture is a Procedural texture that creates ridged turbulence-like noise. It has a Lacunarity parameter to adjust the noise frequency scale factor-per-interval in the fractal pattern.
Figure 1: A Ridged Fractal texture connected to a Universal material
Power - Controls the texture's overall brightness.
Ridge Height - This specifies the height of the elevated parts of the fractal pattern.
Octaves - Controls the amount of detail in the texture.
Omega - This specifies the difference per interval.
Lacunarity - Controls the size of the gaps in the fractal pattern.
UVW Transform - Controls the texture's position, scale, and rotation on the surface.
Projection - Determines how the texture projects onto the surface.