Rendering Your First Smoke Volume

 

Explaining how to generate gaseous fluid dynamics is beyond the scope of this manual, but we can get you started. If you want to learn more about fluid dynamics, the Blender manual is a good place to start.

 

To render a Smoke volume:

  1. Create a sphere (used as an emitter) for the flow by pressing Shift+A and selecting a sphere. Then define it as a smoke fluid by going to the Physic Properties tab and clicking the Fluid button. Enter these values:

    1. Type - Flow
    2. Flow Type - Smoke
    3. Flow Behavior - Inflow
    4. Flow Source - Mesh

    Figure 1: Creating a sphere emitter

     

  2. Create a cube for the smoke's domain. The cube needs to encompass the sphere emitter or no smoke will be created in the domain. Select the cube, then go to the Physic Properties tab and and clicking the Fluid button. Enter these values:

    1. Type - Domain
    2. Domain Type - Gas
    3. Resolution Divisions - 128
    4. Enable Adaptive Domain
    5. Vorticity - .1
    6. Cache - Define the directory to store you generated volume data
    7. Precision Volumes - Full
    8. Press the timeline play button and watch the smoke get generated in the cube domain.

    Figure 2: Gas Domain for smoke

     

  3. Create a MaterialThe representation of the surface or volume properties of an object. for the cube.

    Rendering_First_Smoke_Volume_Fig06_Blender_2019

    Figure 3: Creating a new Material

  4. With the cube still selected, switch to the Shader Editor view.

    Figure 4: Selecting the Shader Editor

  5. OctaneRender® applies a Universal material, but since you are using a Volume, replace the Universal material with an OctaneRender® Volume medium and connect it to the Volume input pin.

    Figure 5: Adding a Volume medium

     

    Figure 6: Volume medium connected to Volume input pin

     

  6. After you have connected your Volume medium, you will want to brighten the colors of both AbsorptionDefines how fast light is absorbed while passing through a medium. and ScatteringDefines how fast light gets scattered when traveling through the medium.. The Volume Step length will also need to be loweered to see more details in the volume.

    Figure 7: Volume medium Adjustment