Procedural Effects


The Procedural Effects texture node provides numerous procedural texture types typically used to construct effects-based materials (figure 1).

Figure 1: The Procedural Effects node and it's associated parameters


Procedural Effects Parameters

Type - Determines the effect type to be used (figure 2).

Figure 2: The procedural effect types (from left to right) - Combustible Voronoi, Fractal, Kaleidoscope, Neon Strips, Paint Colors, Particles, Star Scroller, Wavey Colors.


Time - The animation time stamp used to pan the textures across a surface.

UVW Transform - Positions, scales, and rotates the surface texture.

Projection - Sets how the texture projects onto the surface.