Viewport Info




Figure 1: Render Scene Information 


Information regarding the render includes:

Smp/px 

  • The number of tone mapped samples already visible
  • The maximum samples to be rendered.

Samp/s 

  • Render speed

Time 

  • Time elapsed
  • Estimated time for completion

Time Left 

  • Time elapsed
  • Estimated time left for completion

GPU Mem [MB] 

  • Shows the GPU memory used by the current process
  • Total usable device memory, excluding memory used by other application running concurrently.
  • Total Memory size available. If running multiple GPUs with different memory sizes, the system will limit the total memory access to the GPU with the least amount of VRAM.

PSP (Work in Progress) 

  • Display the amount of GPU Peer to Peer memory pool used.

CPU Mem [GB] 

  • Shows the Out of Core memory used.
  • The maximum memory allocated to Out of Core. You can set this amount in Render Setup.

Tex 

  • rgb - Shows the number of LDR color textures
  • rgb64 - Shows the number of HDR color textures
  • grey - Shows the number of LDR greyscale textures
  • grey16 - Shows the number of HDR greyscale textures

Render size 

  • Current render resolution

Zoom 

  • Display the image zoom amount. Does not affect render or output resolution.

Primitives/Meshes/Voxels 

  • Shows the number of triangles.
  • Shows the number of mesh objects.
  • Shows the number of voxels.